Table Of Contents

Quick Install

1. Getting Started

Double Click Launch Pad Icon or select PlanetSide Launcher from Start -> Programs -> PlanetSide

2. Welcome to PlanetSide

If you already have a Sony Station Username, click Continue.  If you don't, you must Register at this time for one.  Your Sony Station Username is used to manage any subscriptions to the various products that Sony Online Entertainment offers, such as PlanetSide or Everquest.  Your account may be accessed at any time via the web at http://www.station.sony.com.

3. Log-In Screen

4. Auto Patch Screen

Note that that the first time you connect to the game, you will not be able to use either of the Quick Launch Pull Down menus because you haven't created a character yet.

5. Server Select Screen

After you've selected a server to play on, click the Next Button    on the bottom right of the screen to continue.

6. Back Ground Story & Empire Selection screen

         In existence for over a thousand years, the Terran Republic was the sole governing power with an intergalactic reign. Largely militant in its rule, the Terran Republic nonetheless maintained absolute authority until recently when an expeditionary force was sent into a wormhole to colonize a newly discovered world named Auraxis.

         During the course of colonizing Auraxis, three Main Bases were established at different locations on the planet's surface to expedite the colonization. In the following years numerous outposts were constructed across Auraxis' continents.

         Remnants of an ancient alien race were also unearthed, and this race became known as the Vanu. No traces of what happened to the Vanu could ever be found, but elements of their technology were discovered during the colonization stages, most notably - rebirthing' technology. Utilizing a hybrid of man-made and Vanu technology, humans were able to store their genetic pattern. Whenever someone died, the person would be able to come back to life via the rebirthing technology.

         Near the end of the colonization period, the wormhole collapsed, stranding the Terran Republic expedition from the main Empire. Tensions grew and escalated. Emboldened now that the main body of the Empire was cut off, the Terran Republic was ultimately divided into three Empires: those still allied with Terran Republic, and two new empires - the New Conglomerate and Vanu Sovereignty.

         Now the three Empires are engaged in a world-wide war for control of Auraxis. A war without permanent death.

7. Character Creation

 

After your character is registered with the server, you will have the choice to either enter the game at your Sanctuary, a safe haven for your empire, or you can choose to enter the game via the Instant Action mode.  For all but the most experienced First Person Shooter fans, it is recommended that they choose to start at the Sanctuary.  Though PlanetSide may share many similarities with other FPS games, there are just as many dissimilar traits that should be learned before attempting to conquer the planet of Auraxis.

Choosing to start at the Sanctuary will give you the chance to familiarize yourself with some basic yet critical information such as movement controls and recognition of friendly forces.  In addition you will be able to enter the Virtual Training Zones to learn about the many types of equipment such as the different weapons, support equipment, armor, & vehicles that can be acquired in the game.  Additionally you'll be able to choose some of your starting Certifications to help begin your career as a soldier for your Empire.

By choosing Instant Action, however, you'll start at a location near a Hotspot.  Hotspots are locations where your empire has detected combat to have occurred very recently.  Depending on the location of the Hotspot, you may spawn at a friendly Tower or Facility.  Note that you will not be able to choose which Hotspot you wish to be near as your empire will have prioritized this already.  Additionally if you spawn at a tower you will likely not have the chance to equip yourself to your satisfaction and nor will you have the chance to spend any certification points unless you are near a friendly controlled Bio Lab.  That said, choosing Instant Action is a quick and easy way to get into the thick of battle.

If you do find the action too intense, you can always choose to go back to your Sanctuary by either choosing to respawn at it when you die, or by hitting ESC and choosing the Recall to Sanctuary option.  See the next section for more information regarding this menu.

8. Interface Basics

9. Game Objectives

PlanetSide is a first person action game in which 3 empires are fighting for control over 10 Battle Continents. These continents range in climate from lush Temperate to arid Desert and from frigid Arctic to blazing Volcanic.

9.1. Objectives:

9.2. Facility Features:

9.3. Resources:


 

10. Experience Points

10.1. Battle Experience Points (BEPs)

Capturing bases, killing enemies, & destroying their equipment will give your character Battle Experience Points (BEP).  As you accumulate these BEPs your character will go up in Battle Rank.  As your character goes up in Battle Rank, you will earn Certification Points and Implant Slots.


 

10.2. Command Experience Points (CEPs)

Successfully capturing a facility earns a Squad Leader Command Experience Points (CEPs) instead of Battle Experience Points (See Squad & Outfits section on page X for more information about Squads).  As a character accumulates CEPs, they earn Command Ranks which, in turn, earn the character certain Command Benefits such as the ability to communicate on higher levels of Command Chat or the ability to lay waypoints for his squad in order to highlight areas of interest.

Recap

11. Cone of Fire Combat System

 

PlanetSide uses a Cone of Fire (COF) system where a cone is projected out of your view with the tip' of the cone facing you.  Thus from your perspective, the Cone resembles a Circle because you're seeing it from that tapered end-point of the cone.  This circle is where your shots will fall.  Thus the bigger the cone, the bigger the circle and the more weapon divergence there will be.  Factors that affect the size of the Cone (and thus accuracy), include: Mobility (as moving faster makes you more inaccurate); Being hit or taking damage (also decreases accuracy), and; Weapon recoil and base weapon accuracy (COF is affected as some weapons are inherently more accurate or inaccurate than others).

12. Boarding Vehicles

To Pilot a Vehicle, you first must have the required Certification for it.  Without the proper Certification you may only be a passenger if an open spot exists.  Sprinkled around friendly vehicles will be Boarding circles that designate the position in the Vehicle.  Pilot positions use a circle that resembles a steering wheel  31>.  Passenger positions resemble a Seat   whereas Gunner positions resemble a Gun  .  You can board a Vehicle by approaching the Boarding Circle and hitting your Action Key ("G" by default).  Note that certain positions have restrictions on the types of Armor that may board it.  MAX armors most notably are restricted to particular spots on the Galaxy (DropShip) & Sunder (APC) and that players in Reinforced Armor can not pilot Vehicles that have enclosed Cockpits such as Tanks or the more heavily armored Aircraft.

13. Friend or Foe Recognition

Your HUD will aid you in determining between Friendly or Enemy forces by using a color scheme above the soldiers in your view.  Friendly forces will have their names in Gold or Green.  Gold names are used for the members of your Squad whereas Green names are used for Friendly soldiers that are not in your squad.  Red names, however, are used for Soldiers that belong to opposing empires.

14. Hacking Terminals

As a defensive measure, enemy bases will have many of their doors locked to prevent intruders from casually strolling in and shooting up the place.  You can tell which doors have Friend or Foe identification on them if you see a Door Terminal on the door frame.


To bypass locked doors they must be hacked via a Remote Electronics Kit (REK), the same item that is used to hack a Control Console.  Equip a REK then aim at the Door Terminal and hold down the left mouse button until the hacking process has completed.  The door will no longer distinguish between Friend or Foe and will now open for anyone for a period of time.

15. Grief System

As PlanetSide allows for Friendly Fire to occur, there is a Grief system in place that tracks the amount of damage inflicted by a friendly injuring another friendly player or friendly object.  As more Grief Points are accumulated, progressively worse punishments will be handed out, from initial Warnings to eventually reducing access to equipment if necessary or even preventing your weapons from firing for a time.  Grief Points will dissipate automatically overtime as it is understood that a certain amount of Friendly Fire will occur regardless of intentions.  Your current Grief Point level may be viewed by accessing your Character Screen (O by default).  Note that you cannot accumulate Grief points for harming members of your own Squad.

16. Squads & Outfits

16.1. Squads

16.2. Outfits

Recap

17. Your First Step

If you choose the Go to the Sanctuary' option after creating your character, you will appear in one of the respawning facilities at your Empire's Sanctuary.  Here at the Sanctuary you may regroup, reequip, plan your attacks from, and get extra comrades to join you.  In addition, just around the corner from the Respawning facilities are entrances to the Virtual Training Centers   , where you can learn all about the equipment you'll be earning certifications for.

Within the Virtual Training Center are two programs, a Virtual Shooting Range and a Virtual Driving Zone.  At the Virtual Shooting Range, you may test out any weapon and armor free from the restrictions of having to certify in them.  This way, before you spend your hard earned Certification Points, you can test out what you're considering to learn.

The Virtual Driving Range is where you'll be able to test out any of the various vehicles that your empire offers in PlanetSide.  Once again, you may freely pilot a vehicle to see how it performs before spending your Certification points on it.

See the Appendix on Certifications for more information regarding Certifications and their corresponding equipment.

When you're ready to head off to war, one of the first things you should do is figure out where you want to go.  Pull up your Map Screen by hitting the M' key or by using the Mouse Pointer and clicking on the Map Button.  You'll first be presented with a Global View of the planet Auraxis where you can see all of the continents that form the planet.  Left clicking once on a Battle Continent will show you how many facilities each Empire currently controls on it.  Also notice the Warp Gate connections that connect the Continent to other Continents.  This is important if you're planning on bringing vehicles over from one continent to the other.  See the section on Leaving the Sanctuary for more information about this. 

 

By either double-clicking on a continent or by using the Tactical View button   in the Map Toolbar, you can get a more detailed view of the selected continent.  Here you can pan the map around to see the layout of the terrain as well as the facilities and their color-coded Spheres of Influence designating ownership.  New players to PlanetSide may want to concentrate their efforts on helping to defend a facility on one of three continents that are connected to their Sanctuary.  You can easily see which three Battle Continents are attached to your Sanctuary via Warp Gates by selecting your own Sanctuary in the Global View of the Map.

After you've selected one of these connecting Battle Continents, either Double-Click on it or Click on the Tactical Button in the Map Toolbar.  Then look for a Friendly colored Sphere of Influence.  Terran Republic SOIs are colored red, New Conglomerate SOIs are Blue, and Vanu Sovereignty SOIs are Purple.

As you look around the map you may notice Enemy SOIs for facilities that are near your Friendly facilities.  This is not good as it is likely that there are enemies there and they may be attacking your friendly facility even as you are reading this!  You should help defend it once you decide how you want to get there.

It is HIGHLY recommended that you first join or form a Squad before heading off to do battle against the enemy though.  Your chances for survival will increase dramatically and you will actually gain experience points much faster!  See the section on Squads & Outfits for more information about them.

Recap

18. Leaving the Sanctuary

After you've equipped yourself at one of the nearby Equipment Terminals and have picked out your intended objective you need to think about how to get there. One way to leave the Sanctuary is via a Warp Gate, a massive structure that can transport you to other continents instantly.

 

There are two types of Warp Gates, those on Battle Continents and those on Sanctuaries.  The Warp Gates on Battle Continents operate in pairs.  Enter a Warp Gate on a Battle continent and you'll appear at the other linked Warp Gate on another Battle Continent.  The Warp Gates on Sanctuaries, however, allow you to travel to any Warp Gate on any Battle Continent thus making the Warp Gates on Sanctuaries much more flexible.

Use the Map to find nearby Warp Gates and notice which continents they connect.

The other method to get to a Battle Continent is by taking the High Altitude Rapid Transport (HART) shuttle.

This shuttle flies into orbit and allows you to take a Drop Pod down to the surface.  As Drop Pods from the HART shuttle allow you to touch down on any Battle Continent outside of a Sphere of Influence (SOI), insertions via this manner are extremely quick and flexible as you needn't bother with Warp Gate connections.  Note that Drop Pods can only accommodate soldiers in Armor, including MAX armor, but vehicles can only travel to and from the Sanctuary via Warp Gates.

If you're taking a Vehicle and leaving the Sanctuary via the Warp Gate, be sure to use the Map in conjunction with the Compass periodically to help you find your way.

If you've decided to leave the Sanctuary via the HART, then head over to one of the HART buildings.  Inside are doorways that gain you access to the HART Shuttle.



The next shuttle has arrived when the timer above the door reaches zero and the green light begins to flash. Board the shuttle by simply walking through the door and continuing down the hallway.  After the HART lifts off you will be presented with the Drop Pod Menu that is very similar to the Map Menu.  Here you'll initially see the Global view of the Planet Auraxis, the Warp Gate connections that connect the continents, and the status of each empire on those continents.  Choose the Battle Continent you wish to take a Drop Pod to by double clicking on it or by selecting it and then selecting the Tactical View tab at the top of the screen  .  Now choose your destination where you want the drop pod to land.  Note that SOIs interfere with Drop Pods so you must choose a location outside of one.  Click on an area just outside of the SOI of a friendly facility.  Then click on the Drop button to the lower right   and hang on for the ride of your life!

For more information about the other Buildings at the Sanctuary see the appropriate Appendix.

Recap

19. Binding and Respawning

Scattered within Facilities are Matrixing Terminals.


Hitting the Action Key when facing one will embed your DNA within the Matrix Storage of the Facility. That way, if you do fall in battle, you have the chance to reappear there rather then traveling all the way from the Sanctuary.  An Advanced Mobile Station (AMS) is a vehicle that allows players to respawn out in

the field rather than only being able to respawn from facilities.  These too have Matrixing Terminals to bind at so you can respawn from that specific AMS.

To bind yourself to a Facility or AMS find a Matrixing Terminal, approach it until you receive a pop-up message inviting you to Bind there and then hit the Action Key.  Once successfully bound, you will have the chance to respawn there if your character dies.  Note that you can only Bind to a Friendly Facility that is completely under your Empire's control (e.g., it has an operational Generator and has not been Hacked by the enemy).  In addition you can only Bind at one Facility at a time and one AMS at a time.  Therefore you can choose to Bind yourself to both a Facility and an AMS at the same time to maximize your Respawning choices.

If you do fall in battle, you will be presented with a choice to begin the respawning process immediately or you can choose to wait until the timer has counted down.  Keep in mind that once the respawn process starts you may no longer be Revived by a friendly, thus when operating in a Squad with capable Medics you may wish to postpone the respawning process to allow your medics time to revive you.

You can choose to begin the Respawning process immediately by selecting on any of your valid Respawning locales.  These may include:

Thus it is possible to have up to six respawn choices:  1) A facility to which you manually bound yourself to;  2) An AMS to which you manually bound yourself to;  3) A backup respawn point at the nearest friendly facility on your continent;  4) Another backup Respawn point at the nearest deployed and friendly AMS on your continent, 5) The third backup Respawn point at the nearest Tower on your continent, and;  6) Your Sanctuary.

Choose carefully as you may end up in a location you weren't expecting and thus inconvenience yourself needlessly.

Recap

20. Tips & Strategies

20.1. General

20.2. Squad

20.3. Outfit

21. Appendices

21.1. Default Keyboard & Mouse commands

Below is a basic list of the default Keyboard & Mouse Commands.  You may change this at any time by clicking on the Options Button and then selecting Keymappings or by hitting the ESC key then choosing Keymappings there.

General & Soldier Controls

Action

 

Key Binding 1

 

Key Binding 2

         

Forward

 

W

 

Num Pad 8

Backward

 

S

 

Num Pad 2

Autorun

 

Q

   

Strafe Left

 

A

 

Left Arrow

Strafe Right

 

D

 

Right Arrow

Turn Left

       

Turn Right

       

Crouch

 

Ctrl

   

Crouch Toggle

 

C

   

Jump

 

Space Bar

   

Use Right Back Holster

 

2

   

Use Right Hip Holster

 

1

   

Use Left Back Holster

 

4

   

Use Left Hip Holster

 

3

   

Use Knife

 

5

   

Fire Weapon

 

Left Mouse

   

Change Fire Mode

 

Right Mouse

   

Change Ammunition Type

 

X

   

Reload

 

R

   

Use or Interact with Object

 

G

   

Drop Item

 

F

   

Clear HUD

 

ESC

   

Toggle Third Person Camera

 

Tab

   

Zoom

 

Z

   

Prox. Map Increase Range

 

]

   

Prox. Map Decrease Range

 

[

   

Toggle Mouse Look

 

Tab

   

Toggle Character Pane

 

O

   

Toggle Inventory

 

I

   

Toggle Squad Pane

 

P

   

Toggle Overhead Map

 

M

   

Toggle Vehicle Pane

 

Y

   

Toggle Outfit Pane

 

U

   

Toggle Help

 

Shift + P

   

Cycle Character Names

 

N

   

Toggle Infiltration Suit On/Off

 

K

   

Use Hotkey Slot 1

 

F1

   

Use Hotkey Slot 2

 

F2

   

Use Hotkey Slot 3

 

F3

   

Use Hotkey Slot 4

 

F4

   

Use Hotkey Slot 5

 

F5

   

Use Hotkey Slot 6

 

F6

   

Use Hotkey Slot 7

 

F7

   

Use Hotkey Slot 8

 

F8

   

Ground Vehicles

Action

 

Key Binding 1

 

Key Binding 2

         

Forward

 

W

   

Backward

 

S

   

Turn Left

 

A

 

Left Arrow

Turn Right

 

D

 

Right Arrow

Brake

 

Space Bar

   

Cruise 10 Percent Power

 

1

 

Num Pad 1

Cruise 20 Percent Power

 

2

 

Num Pad 2

Cruise 30 Percent Power

 

3

 

Num Pad 3

Cruise 40 Percent Power

 

4

 

Num Pad 4

Cruise 50 Percent Power

 

5

 

Num Pad 5

Cruise 60 Percent Power

 

6

 

Num Pad 6

Cruise 70 Percent Power

 

7

 

Num Pad 7

Cruise 80 Percent Power

 

8

 

Num Pad 8

Cruise 90 Percent Power

 

9

 

Num Pad 9

Cruise 100 Percent Power

 

0

 

Num Pad 0

Air & Hover Vehicles

Action

 

Key Binding 1

 

Key Binding 2

         

Flight Elevate / Take Off

 

E

   

Flight Lower / Land

 

C

   

Forward

 

W

   

Backward

 

S

   

Strafe Left

 

A

 

Left Arrow

Strafe Right

 

D

 

Right Arrow

Afterburners

 

Space Bar

   

Cruise 10 Percent Power

 

1

 

Num Pad 1

Cruise 20 Percent Power

 

2

 

Num Pad 2

Cruise 30 Percent Power

 

3

 

Num Pad 3

Cruise 40 Percent Power

 

4

 

Num Pad 4

Cruise 50 Percent Power

 

5

 

Num Pad 5

Cruise 60 Percent Power

 

6

 

Num Pad 6

Cruise 70 Percent Power

 

7

 

Num Pad 7

Cruise 80 Percent Power

 

8

 

Num Pad 8

Cruise 90 Percent Power

 

9

 

Num Pad 9

Cruise 100 Percent Power

 

0

 

Num Pad 0

Bail from Vehicle

 

Alt + G

   

Chat

Action

 

Key Binding 1

 

Key Binding 2

         

Open Chat

 

Enter

 

Num Pad /

Open Chat Slash

 

/

   

Open Chat Reply

 

Backspace

   

Chat Window PgUp

 

Page Up

   

Chat Window PgDn

 

Page Down

   

Status Window PgUp

 

Shift + Page Up

   

Status Window PgDn

 

Shift + Page Dn

   

Open Voice Macros

 

V

   

 

21.2. HUD Details

1>      Squad Bar - Lists the current members of your Squad with the first name on the list representing the Squad Leader.  These same numbers appear on your Proximity, Tactical, and Global Maps to help you track their location.  Additionally the bars also show their health level.

2>      Proximity Map - Friendly units show up in Teal.  Enemy Units show up in Red.  Depending on certain variables such as Motion Sensors or control of an Interlink Facility, some Enemy units may or may not show up in your Radar.  It is recommended that when you are outdoors, your Proximity Map be set to either 200m or 100m.  When you are indoors, however, the 50m setting will show Icons denoting the various rooms that can be found on your current floor making the navigation within facilities much easier.

3>      You can toggle the range of the Radar from 50m, 100m or 200m by using the '[' and ']' keys by default.  You can also switch to a Compass-only setting by clicking on the little arrow to the right of the range indicator.

4>      Reticule - Your Cone of Fire used to target objects or other players.

5>      Status & Chat Pane  - This pane combines your incoming chat along with any relevant status messages.  The top row of buttons allows you to select which channel you currently are broadcasting your chat to and also allows you to select which channels of incoming chat you want to receive.  To select which channel you wish to broadcast to, select the Outgoing Chat Button   and then select which of the channels you wish to broadcast to.  These are:

a.        Local Chat   to anyone within 100m of you.

b.       Squad chat to any current member of your Squad wherever they might be located in the world.

c.        Outfit chat   to any member of your Outfit online wherever they might be located in the world.

d.       Command chat   used by players with Command Ranks to communicate to other Commanders to coordinate, warn, or just apprise each other of current situations.

e.        Alliance chat   used by members of Outfits that have formed an Alliance.

Note that you may only broadcast to a single channel at a time but may receive incoming messages from as many channels as you desire.

6>      Soldier Management Bar - This toolbar allows access to the following screens via the Mouse:

a.          Inventory - Your available Inventory space consists of Holsters, from which Weapons and certain Items can be quickly retrieved, and general Backpack space, where other items of interest may be kept.  Holsters come in two sizes, a small 3 x 3 grid size where Pistols or small Items are placed, and a larger 9 x 3 Holster slot, where Rifles or Items of that sized are held.  The amount of Holsters and Backpack space available is wholly dependent upon the type of Armor you are currently using.

               i.      Infiltration Suit: One pistol slot, smallest inventory

               ii.      Standard Armor: One pistol slot, one rifle slot, smaller inventory

               iii.      Agile Armor: Two pistol slots, one rifle slot, medium inventory

               iv.      Reinforced Armor: Two pistol slots, two rifle slots, large inventory

               v.      MAX Armor: Weapons are all pre-determined (no holsters), largest inventory

Buttons in the inventory area include:

               vi.      Use - To Use or Consume an Item such as a Medkit.

               vii.      Drop - To Drop an Item onto the ground.

               viii.      Destroy - To permanently Destroy an Item

               ix.      Deconstruct All - To completely clear out your Inventory.

b.         Character - The Character Screen shows you your current Battle and Command Rank with respective Experience Point totals and rough estimates till reaching the next ranks.  Your current number of Implant Slots is also shown along with any Implants you may have installed at the time.  Finally access to your Personal Statistics is through here. NOTE: You can select your Implant icons here and drag them to your Hotkey Bar for quick and easy access when turning the implants on/off.

c.          Squad - The Squad button grants access to Squad Management functions in addition to a Player Finding mechanism.  This mechanism can be used to locate Squad leaders that wish to add members to their squad or for players that wish to be added to a squad.  Additionally your Friends List may be managed here.

d.         Map - Two view levels are available within the Map; Global - which shows all of the continents in PlanetSide at one time, and Tactical, which allows a more detailed view of a particular continent.  The Global View is useful for plotting out Warp Gate connections and the general flow of forces.  The Tactical View allows you to use the various zoom levels to help in your navigation while on a continent.  Additionally the Tactical View will also show the current state of Facilities and which Empire currently controls them.

e.          Vehicle - Allows you to set permissions for boarding and accessing the trunk of your vehicle.  Settings available are: Locked - No one but you may board your vehicle or use the trunk;   Squad - only those members of your Squad may board the vehicle or use the trunk, or; Open - anyone in your empire may board your vehicle or use the trunk.  Additionally a passenger list is shown along with the ability to kick anyone out of your vehicle if you so choose and the ability to deconstruct your vehicle to prevent it from falling into enemy hands.

f.           Outfit - Access to Outfit Functions including the creation of an Outfit, as well as the management functions available to Outfit leaders.

7>      Toggles Proximity Map On/Off

8>      Toggles Status & Chat Pane On/Off

9>      Bio Pane - Shows the current levels of your Health, Stamina, and Armor.  If your Health reaches zero, you will die.  If your Stamina reaches zero, you can no longer run or power Implants till it first reaches 20 by resting (standing still).  And if your Armor reaches zero it will no longer provide any protection until it is repaired.

10>   Hotkey Bar - Here you can macro Medkits, Implants, & Text Messages for easy access to their functions.  To macro a Medkit, open your inventory, left-click once on a Medkit, move the Medkit over to the Hotkey Slot you wish it to occupy and left-click once more.  Now when you tap the appropriate function key, a Medkit will be consumed.  To macro an Implant, open your Character Pane ('O' by default) and click on an Implant Slot.  Then move the Icon over to the Hotkey Slot you wish it to occupy and left-click once more.  Note that some Implants work automatically and thus can not be Macro'ed.  To Macro a text message use the following outline.  /macro Name /Channel Message.  Then place the Text Macro icon into the desired Hotkey slot.  You can clear Hotkey Slots by right-clicking on them.

11>   Holster Icons - This shows you the weapons or items that are currently in your holsters.  You will see the amount of ammunition beneath the respective Weapon icon.  The number on the left represents the number of shots within the clip of the weapon while the number on the right represents the number of total shots left in your backpack.  The Ammo Icon in between represents the type of ammo currently within your weapon; Standard or Armor Piercing.  The little yellow indicators to the left of the Holster Icon represent the Firing Mode of the weapon.  Likewise, Items that have multiple function modes will also display their current function mode by the same yellow indicators.

12>   Toggles Soldier Management Bar On/Off 

21.3. Certification Listing

Certification

 

Allows Access to

Standard

 

Allows a soldier to utilize the AMP and Suppressor. Empire-specific weaponry available through this certification includes the Beamer (VS), Repeater (TR), and Scatter-Pistol (NC)

Medium Assault

 

The Sweeper and Punisher are available through this certification. Empire-specific weaponry available includes the Pulsar (VS), Cycler (TR), and Gauss Rifle (NC)

Heavy Assault

 

Heavy assault weapons for each empire are the Lasher (VS), Mini-Chaingun (TR), and Jackhammer (NC)

Anti-Vehicular

 

Empire-specific weaponry includes the Lancer (VS), Striker (TR), and Phoenix (NC).  The Lancer fires a highly energized projectile that travels at lethally quick speeds.  This coupled with the direct-fire nature of the VS Lancer gives it the ability to tear through vehicles efficiently at all ranges.  The TR Striker anti-vehicular missile system has a dual-natured firing system.  In dumb fire mode it is capable of firing its 3 warheads in fairly quick succession.  When the operator is using its 'lazing' mode, he can paint a target and the warheads will travel to the terminus of the beam. The NC Phoenix has a camera-guided delivery system allowing the skillful operator to waste no time in trying to achieve a lock on.  The operator can also choose to detonate the warhead in-flight in situations where he misses the intended target.

Sniping

 

This certification allows a soldier to use the Bolt Driver sniper rifle. Equipped with an 8x Zoom and the most stoppping power behind each bullet, the Bolt Driver has the ability to wage war over great distances.

Special Assault

 

These weapons include the Decimator, Rocklet Gun, and Thumper (all common pool). The Decimator is a disposable, 3-shot dumb-fire rocket launcher that packs significant anti-vehicular damage behind each warhead. The Rocklet Gun is a mini-rocket gun that is versatile against soldier and vehicles alike. The Thumper is a grenade launcher capable of using Plasma, Frag and Jammer Grenades thus making it very versatile in its own right.

Armor

Certification

 

Allows Access to

Standard ExoSuit

 

This is your standard Empire Body Armor. This certification cannot be removed. When you are respawned after death, this is the armor you'll be wearing.

Agile ExoSuit

 

The Agile Armor Certification allows a soldier to wear Agile Body Armor. Agile Body Armor provides a balance of agility with reasonable defensive protection. It has:1 Back Holster, 2 Side Holsters, and a 9x9 Inventory Grid in the backpack.

Reinforced ExoSuit

 

The hardened exo-shell on Reinforced Body Armor offers increased protection over Agile Body Armor but with a slight decrease in mobility speed. Reinforced Armor supports: 2 Backholsters, 2 Side holsters, and a 12 x 9 Inventory Grid in the backpack.

Infiltration Suit

 

The cloaking ability of the Infiltration Suit allows you to stand still and be basically invisible. However, the faster you move, the less your stealth effect will help you.

MAX Armor Description

 

This heaviest of armor entombs a soldier beneath layers and layers of hardened armor and its weapons are built into the arms of the suit, making them very stable firing platforms. Slow in reaction speed, but powerful in almost every other way, the mech assault suits are lynchpins of most military actions.

NC ScatterCannon MAX

 

This powerful exo-suit has a built-in tri-barrelled auto shotgun. With its incredibly high rate of fire, it can shred the hardiest of opponents in mere moments. A defensive energy shield rounds out its defensive capability. This NC MAX generally works best against soldiers.

NC Falcon MAX

 

This MAX has the Falcon dumb-fire missile system built-in. Capable of quickly peppering a target with Falcon missiles, this MAX generally works best against Vehicles or other MAX'es As with other NC MAX'es, this too sports a built-in defensive shield.

NC Sparrow MAX   This heaviest of man-portable exo-armor is configured with radar and thermal imaging hardware to recognize aircraft and acquire them as targets. Utilizing the Fire-and-forget Sparrow Missile system, this MAX can quickly take down most air vehicles. The built-in defensive shield helps to round out its capability.
TR Dual Cycler MAX   This MAX is built upon the Dual Cycler weapons platform. Capable of spitting out lead at a very high rate, this MAX is quite versatile against Vehicles and Soldiers alike. As with all of the TR MAX'es, this MAX can deploy an anchoring system that greatly reduces recoil and allows the MAX to increase its rate of fire even further.
TR Dual Pounder MAX   This MAX carries the Dual Pounder weapons system. Akin to mortars, the Pounder is versatile against Soldiers and Vehicles alike. Though it may lack the range of its TR Dual Cycler brother, the Dual Pounder config can bring more firepower to shorter ranged fights. Deploying the anchors increases accuracy and firing rate.
TR Dual Burster MAX   This MAX uses the Dual Burster Configuration that has projectiles that explode near aircraft, shredding them with shrapnel. As with the other TR MAX'es, it too can deploy its anchors and increase its rate of fire and accuracy.
VS Quasar MAX   The VS Quasar MAX equipped with the rapid fire Quasar platform is able to cut through groups of Soldiers very quickly. Switching to the built-in AP mode, however, allows the VS Quasar MAX to do appreciable damage to Vehicles and other MAX'es as well. VS MAX'es also have an anti-gravitic propulsion system that allows them to 'jump' great distances.
VS Comet MAX   The VS Comet MAX uses 'Comet' projectiles that have an explosive charge. Any object caught in this blast will continue to take damage from the incendiary nature of the projectile. This VS MAX also has the same anti-gravitic drive system allowing it to perform great leaps.
VS Starfire MAX   The Starfire weapons platform on the VS Starfire MAX can home in on Aircraft as long as the operator can maintain targeting the craft in his reticule. Combined with the same type of aggravated 'burning' damage as the VS Comet projectile gives the Starfire MAX the ability to quickly take down enemy aircraft. As with the other VS MAX'es, the anti-gravitic jump system allows the VS Starfire MAX to move to locations with startling speed.

Vehicles

Certification

 

Allows Access to

AMS

 

The tactical vehicle, Advanced Mobile Station (AMS) is available to all with this certification. The AMS is often the lynchpin of a successful assault upon a facility due to its ability to become a Respawning station out in the field. A handy equipment terminal in the back allows soldiers to quickly outfit themselves for battle once again. Defensively the AMS relies on a 'cloaking bubble' to hide its location from enemy eyes.

Advanced Nanite Transport

 

The Advanced Nanite Transport (ANT) is the vehicle used to collect energy at warp gates and transport it to a Silo for use as an energy source for the facility. The ANT itself is a machine designed to generate billions of nanites (of a pattern extrapolated from old Vanu records). Those nanites are able to extract energy from the dimensional flux inside a warp bubble and act like tiny batteries. When an ANT deploys near a Silo, the carrier beam from the ANT forces the nanites to move to the Silo. The Silo closely, but not exactly, emulates the environment found in the warp bubbles. (Silos are human tech and Humanity isn't close to understading all the inter-dimensional physics techniques.) Because the Silo is imperfect, the nanites can't generate new power from the faux-warp environment and eventually die out, requiring them to be resupplied. In the act of dissolution, the nanite's expiration releases the stored energy within them to the collectors within the Silo. The Silo harnesses that energy for use by the facilities and the ANT makes another round trip to keep the facility supplied.

Assault Basilisk

 

Allows access to the Assault Basilisk, a fast four-wheel cycle with weaponry. Incredibly nimble the Basilisk is capable of traversing great distances over rough terrain.

Deliverer

 

The giant airborne Galaxy transport ship becomes available with this certification.

Galaxy

 

The giant airborne Galaxy transport ship becomes available with this certification. Sporting room for 3 gunners, 6 Passengers, 2 MAX'es, and a single vehicle up to the size of an Assault Buggy, means the Galaxy can insert a sizeable attack force into just about any locale.

Harasser

 

Allows access to the Harasser, a two-man buggy with a formidable machine gun on the passenger side.

Lightning

 

The one-man light tank, the Lightning, is available to all with this certification. It supports a single 75mm Light Tank Cannon in addition to a 20mm Recoiless light Anti-Vehicular machine gun.

Assault Buggy

 

Empire Specific Assault Buggies include the Marauder (TR), Enforcer (NC), and Thresher (VS). The TR Marauder supports a driver, a primary gunner using a 360 degree capable Pounder, and a secondary gunner using a rotary chaingun for light anti-personnel support. The NC Enforcer has the 360 degree capable Phoenix Missile system capable of ripping apart enemy vehicles or MAX'es. The VS Thresher differs radically from other Assault Buggies in that the propulsion system is based on an anti-gravitic drive. This allows the Thresher to hover over the terrain and gives it a limited ability to cross shallow bodies of water. Additionally the Thresher is able to 'strafe' side to side giving it unparalled manuevering flexibility. The weapon system controlled by the gunner is the Flux Cannon, a fast firing beam weapon.

Mosquito

 

The scout craft, Mosquito, is available to all with this certification. When crusing at slower speeds, the Mosquito can 'uncover' enemy troops and vehicles for friendlies in the nearby vincinity.

Assault Tank

 

Empire Specific Assault Tanks include the Prowler (TR), Vanguard (NC), and MagRider (VS). The TR Prowler supports a pilot, a primary gunner that operates the dual 100mm Tank Cannon, and a secondary gunner that controls the dual rotary chaingun for light anti-personnel support. The NC Vanguard brings the largest single bore cannon onto the Battlefield. Quickly capable of demolishing enemy vehicles, the 150mm Tank Cannon can pummel MAX'es with just a few direct hits. For light anti-personnel support, the gunner can switch to firing the dual 20mm recoilless cannons. The VS MagRider sports the same anti-gravitic drive system that propels their Assault buggy, the Thresher. Thus the MagRider is much more manueverable than its competitors, the Prowler or Vanguard, as it too can strafe and travel a limited distance over water. The MagRider's gunner operates the Heavy Rail beam, a direct fire weapon that can easily pierce the toughest of armor. For secondary light anti-personnel support, the Pilot has access to a fixed forward, Light Pulsed Particle Accelerator.

Reaver

 

The gunship, Reaver, is available to all with this certification. The Reaver is armed with Dual 20mm Recoiless Cannons in addition to dual Rocket Pods mounte underneath the wings.

Sunderer

 

The Sunderer armored personnel transport is available with this certification. It can carry, 2 MAX'es, 4 passengers, 1 driver, and two gunners who each operate a single 75mm Light Tank Cannon.

Wraith   The Wraith is a four-wheeled cycle with stealth capabilities *IF* you are wearing an Infiltration Suit. Otherwise, it acts as a normal four-wheeled cycle

Equipment

Certification

 

Allows Access to

Hacking

 

Allows faster disabling of the IFF locks on facility doors, faster capture of control consoles, and the ability to hack enemy-held medical and advanced medical terminals so that friendly units can use them.

Advanced Hacking

 

Increases the speed of all hacking functions (beyond normal Hacking levels), as well as allowing hacking of enemy-held vehicle and equipment terminals, in addition to medical and advanced medical terminals.

Medical

 

Allows use of the medical applicator for healing other soldiers and yourself.

Advanced Medical

 

Enhances your knowledge of the medical applicator to allow total revival of soldiers presumed dead.

Combat Engineering

 

Allows use of the ACE combat device. The ACE is used to generate nanite construction of the following objects: HE Mine, Magno Mine, Motion Alarm Sensor, Spitfire deployable turret, and the Boomer HE.

Repair

 

Allows use of the BANK and Nano Dispenser, letting you repair body armor on other soldiers as well as yourself, and letting you repair the damage done to vehicles. This is also the prerequisite for Combat Engineering.

21.4. Quick Chat Macro Tree

Start with

Press

Press

For

V then

A for, "Attack ..."

C

hack their Control console!

D

destroy their Deployables!

E

destroy their Equipment terminals!

G

disable their Generator!

M

disable their Medical terminals!

R

Destroy their Respawn Room

   

T

destroy their Turrets!

V

disable their Vehicle facilities!

 

S then A for, "I will Attack ..."

C

I will hack their Control console!

D

I will destroy their Deployables!

E

I will destroy their Equipment terminals!

G

I will disable their Generator!

M

I will disable their Medical terminals!

R

I will destroy their Respawn tubes!

   

T

I will destroy their Turrets!

V

I will disable their Vehicle facilities!

 

D for, "Defend ..."

C

defend our Control console!

D

defend our Deployables!

E

defend our Equipment terminals!

G

defend our Generator!

M

defend our Medical terminals!

R

defend our Respawn Room

   

T

defend our Turrets!

V

defend our Vehicle facilities!

 

S then D for, "I will Defend ..."

C

I will defend the Control console!

D

I will defend our Deployables!

E

I will defend our Equipment terminals!

G

I will defend our Generator!

M

I will defend our Medical terminals!

R

I will defend our Respawn tubes!

   

T

I will defend our Turrets!

V

I will defend our Vehicle facilities!

 

N for, "We Need ..."

A

We need Air Cover!

C

We need Cover Fire!

D

We need a Driver!

E

We need a Escort!

G

We need a Gunner!

H

We need a Hacker!

M

We need a Medic!

P

We need Passengers!

R

We need Repairs!

T

We need Transportation!

V

We need Anti-Vehicular Support!

Start with

Press

Press

For

V then

for, "Repair our ..."

C

Re-secure our Control console!

   

E

Repair our Equipment Terminals!

G

Repair the Generator!

M

Repair our Medical Terminal!

R

Repair our Respawn Tubes

T

repair our Turrets!

V

Repair our Vehicle Facilities

 

S then R for I am Repairing ..."

C

I will re-secure our Control console!

   

E

I will repair our Equipment terminals!

G

I will repair our Generator!

M

I will repair our Medical terminals!

R

I will repair our Respawn tubes!

T

I will repair our Turrets!

V

I will repair our Vehicle facilities!

 

T for Tactical phrases

A

Command Acknowledged

B

Base Perimeter is Secure!

C

Command Completed

D

Deploy defenses

E

Enemy has Breached Perimeter!

F

Follow Me!

G

Form Up (Gather)

Q

Quiet!

R

I am Requesting Assignment

S

Spread Out!

W

Head to Waypoint!

T

Man a Turret

X

Command Declined

 

V for Very Quick phrases

A

Anytime

B

Best you can do?

C

Cease fire!

D

i Don't know

E

Excellent!

F

Fantastic!

G

Great shot!

H

Hail (Salute)

M

Move!

N

No

Q

Quiet!

R

need Reconstruction

S

Sorry

T

Thanks

V

Help!

W

Wave

X

Stop!

Y

Yes

Z

Zero chance against me

 

W for Warnings

A

Incoming Aircraft!

C

Cloaked Enemy detected!

M

Incoming MAX units

S

Warning! Sniper!

T

Incoming Troops

V

Incoming Vehicles

X

All Clear

21.4. Sanctuary Map & Building Legend

21.5. Using the Map

1>      Commander Toolbar - For Squad Leaders with requisite Command Rank only

a.        Friendly Forces Toggle On/Off

b.       Enemy Forces Toggle On/Off

c.        Squad Waypoint Creation Toggle On/Off - When this is toggled on, it allows the Squad Leader to place a Waypoint for his Squad by left clicking with the mouse.  Left Clicking on a Squad Waypoint will remove it.

d.       View Squad Waypoint - Each time you click on this button the map will cycle through the various Squad Waypoints a Squad Leader has created.

2>      Toggle Visible Toolbar - Turns the listed items On or Off allowing you to tailor the information you wish to receive.

3>      Map Toolbar

a.        Global/Tactical Map View Toggle - Toggles between Global View (all continents) or Tactical Map View (single continent)

b.       Zoom In - Zooms In for Tactical Map View - Useful for plotting routes between Facilities as you can clearly see roads, intersections, and possible shortcuts.

c.        Zoom Out - Zooms Out for Tactical Map View

d.       Center - Centers the Map on your soldier.  Useful if you have zoomed in and panned the map around.

e.        Waypoint Cycle - Cycles through the Squad Waypoints dropped by your Squad Leader.

Note that you can pan the map around by moving the mouse pointer to the edges of the screen.  You can also Zoom In or Out when in Tactical View of a map by using the Mouse Wheel.

21.6. Trouble Shooting

For the latest Trouble Shooting Information, please visit the PlanetSide web site at http://planetside.station.sony.com/ for all FAQ and additional information.

21.7. PlanetSide Customer Support Contact Information:

If you have questions regarding technical issues or your account and/or billing (i.e. Registration, Password Recovery, Subscribing, Cancellation, and/or any other General Account and Billing problems), please contact Sony Online Entertainment Customer Service at (858) 537-0898, 9am to 6pm PST, Monday through Friday. Our help Customer Support staff will be happy to answer all you questions.

Technical, Account and billing inquiries can also be handled through email and our Live Chat service.

Thank you,

Sony Online Entertainment Customer Support

 

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